Metaverse Market Size, Share Trends and Analysis by Region, Vertical, Component Stack and Segment Forecast to 2030
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Accessing the in-depth insight from the ‘Metaverse Market Analysis’ report can help you:
- Make informed decisions about investments, partnerships, and product development
- Identify your competitors positioning to stay ahead in the market
- Identify segments and get an understanding of various stakeholders across different stages of the entire value chain
- Identify major verticals and their use cases
- Anticipate expected changes in demand and adjust your business development strategies
- Identify potential areas of disruption
- Identify potential regions and countries for growth opportunities
How is our ‘Metaverse’ different from other reports in the market?
- Provides comprehensive market sizing information at a segment level for over 20 countries, including historical and forecast analysis for the period 2020-2030, helping to make informed investment decisions and identify new growth and market entry opportunities. Our market sizing numbers are supported by robust research methodology and subject matter experts
- Offers detailed segmentation by component stack – hardware, software, and services, and key vertical segments – BFSI, Retail, Media & Entertainment, Education, Aerospace and Defense, Manufacturing, and Others and their use cases helping to identify areas for investment or partnership opportunities..
- Compares the competitive positioning of key players in the Metaverse market with our proprietary vendor growth innovation matrix
- Presents the latest trends and dynamics impacting and shaping the Metaverse market, including recent M&A/venture financing deals, hiring trends, patent filings, and social media trends, ensuring that individuals stay up-to-date with the latest developments using our unique databases.
- Provides competitive profiling and benchmarking of key players in the market, enabling individuals to identify key competitors and assess their strengths and weaknesses
We recommend this valuable source of information to anyone involved in:
- Technology Startups and Leaders
- IT Hardware and Software Companies
- BFSI Companies
- Retail and Apparel Companies
- Healthcare Companies
- Automobile Manufacturers
- Aerospace & Defense Companies
- Investment and VC Firms
Metaverse Market Report Overview
The metaverse market size will be valued at $82.27 billion in 2023 and is expected to grow at a compound annual growth rate (CAGR) of 33.6% over the forecast period. A metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. It is still largely conceptual but could transform how people work, shop, communicate, and consume content. Although it is in the early stages of development, it has the potential to be the next mega-theme in digital media.
Metaverse Market Size, 2020-2030 ($ Billion)
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Metaverse technology encompasses nine major critical: Networking equipment and cloud infrastructure, Data governance and security, Blockchain and cryptocurrencies/NFTs, AI/ML, AR and VR, AdTech (Internet advertising), Gaming, Enterprise applications, and Payments Platforms.
The hype around the metaverse market prediction is largely focused on consumer use cases. Gaming and social media companies are at the vanguard, but enterprises will lead the charge in the next five years. This shift will be driven by the future of work and digital transformation initiatives ongoing across sectors ranging from retail to healthcare and financial services. Big Tech is championing the metaverse environment, with Microsoft and Meta promoting it as the ideal environment to support hybrid working.
According to GlobalData estimates, the metaverse industry will grow from USD 82.27 billion in 2023 to USD 996.42 billion in 2030 at a CAGR of 33.6% over the forecast period. It is the next big theme in digital media, and VR and AR are crucial technologies driving its development. These two technologies will make the metaverse immersive and allow users to interact with virtual objects, people, and environments.
The metaverse market research report provides an executive-level overview of the current market worldwide, with detailed forecasts of key indicators up to 2030. The annual report provides a detailed analysis of the near-term opportunities, competitive dynamics, and evolution of demand by verticals and component stack across key regional and country markets. The study also captures a detailed overview of key dynamics including technology, and regulatory trends, among others with their current as well as the expected impact on the overall demand.
Metaverse Market Segmentation by Vertical
The metaverse market revenue opportunity has been assessed for verticals including BFSI, Retail, Education, Media & Entertainment, Aerospace & Defense, Manufacturing, and others
Banking, Financial Services and Insurance (BFSI): Banks such as JP Morgan and HSBC have already entered the metaverse virtual tour via Decentraland The Sandbox, respectively. JP Morgan opened a customer lounge named Onyx to boost social engagement while HSBC purchased a plot in The Sandbox, aiming to use it to engage with sports, esports, and gaming fans. Trading start-up eToro offers MetaverseLife, a smart portfolio for investors interested in stocks, cryptocurrencies, and other projects within the metaverse. BFSI is anticipated to witness high growth over the forecast period, accounting for sizeable share of the revenue opportunity in 2023.
Many banks already offer digital assets/custom platforms that can be stretched to support the requirements of the virtual world. Banks can expect to develop their private virtual world platforms, support new products and even marketplaces, and bind them back to traditional infrastructure.
Metaverse Market Share by Vertical, 2023 (%)
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Retail: Retailers and brands are already thinking about how this technology is going to impact their business by building relationships and understating their experience and the product they prefer to buy. Big brands have realized the opportunity, Gucci partnered with Roblox during the pandemic and created a Gucci garden, featuring games that allowed users to win limited-edition Gucci accessories. It has also sold the limited-edition Dionysus Bag for $4,100 in Robux (the virtual currency in Roblox), exceeding the price of a real bag. Gucci is also active on The Sandbox and Decentraland with NFTs and virtual land.
Media & Entertainment: Web 2.0 connected people that has changed many things such as social media, we are moving towards Web 3.0 which connect people, places, and things. Sometimes people, places, and things can be in a fully virtual synthetic environment, or it could be our world with some level of augmentation. Metaverse is a lot broader, it is a conversion of physical and digitally enabled by many different technologies like AR, VR, AI, 5G, and blockchain.
Although the market is in the nascent stage, it would be important for retailers and brands to recognize the potential impact of this technology and particularly in the evolution of consumer wants, desires, and expectation but also the impact on their business model.
Metaverse Market Segmentation by Component Stack
The global service addressable (SAM) market is categorized into hardware, software & services. The hardware segment encapsulates market size for cloud infrastructure, 5G infrastructure, headsets, wearables, IoT and other mobile devices. VR headsets are expected to witness rapid proliferation with prototypes emerging. For instance, Meta’s reality lab division showcased a plethora of prototypes guiding a roadmap towards VR graphics. Although not commercial yet, the hardware segment with prototype development poses a lucrative revenue opportunity for the overall metaverse industry during the forecast period. The speed and commitment of headset hardware vendors is an indicator of metaverse acceleration, creating opportunity for metaverse hardware market segment.
Metaverse Market Share by Component Stack, 2023 (%)
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There will be a lot of new hardware over the next few years, but there does not seem to be a hardware contender that would instantly make the metaverse relevant, à la iPhone. The importance of headsets cannot be understated, and as a result we have an unfortunate dearth of reliable information from major players.
The software service addressable market is also expected to witness rapid growth during 2022 to 2030. The segment primarily encapsulates, platforms/software including Artificial Intelligence (AI), Augmented Reality (AR), Virtual Reality alongside 3D & spatial tech, blockchain, virtual worlds and games. Alongside virtual reality (VR), AR is central to the metaverse platform, one of the themes that will dominate 2022.
Metaverse Market Analysis by Region
The North America metaverse market is expected to capture a sizeable revenue share of the overall market in 2023. An increase in number of startups is developing technology to support the metaverse revenue. Although consumer awareness is still low, the region with its massive technology penetration is anticipated to witness rapid growth over the forecast period.
Metaverse Market Share by Region, 2023
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Metaverse Market - Competitive Landscape
The key metaverse market players include Nvidia, Meta, and Microsoft, among others. The last two years, since the start of the COVID pandemic in early 2020, have seen many mergers and acquisitions (M&A) spurred by the widespread move to remote work. The report covers M&A deals involving metaverse solution provider companies. In January 2022, NFT Investments specializing in the market for non-fungible tokens (NFTs) announced acquisition of Pluto Digital Assets, a crypto technology and venture company.
There’s a land grab going on for strong metaverse ecosystem partners and learnings. Telcos are, by and large, keen to understand the lay of the land and invest in exploration with startups as potential partners. M&A activity is picking up, with access to technology being the key rationale for most deals. Providers of AR, VR, AI, and blockchain solutions are becoming prime targets as acquirers aim to develop novel experience.
The key M&A transactions associated with the metaverse industry are listed below –
- In April 2022, Arogo Capital, acquired EON Reality, which is a VR-based 3D meeting software provider for a deal value of US$ 655 million
- In January 2022, Microsoft Corp. acquired Activision Blizzard, a game publisher for its rich content library or a deal value exceeding US$60K
Download Sample PDF Brochure and Know About Exclusive M&A Deals from Contributing Vendors
Leading Players in the Metaverse Market
- Alibaba Group Holding Ltd
- Alphabet Inc
- Apple Inc
- Epic Games Inc
- Meta Platforms Inc
- Microsoft Corp
- Naver Corp
- Niantic Inc
- NVIDIA Corp
- Roblox Corp
- Tencent Holdings Ltd
- Unity Software Inc
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Metaverse Market Research Scope
Market Size (2023) | $82.27 billion |
Market Size (2030) | $626.5 billion |
CAGR (2022-2030) | 33.6% |
Forecast Period | 2023-2030 |
Historic Data | 2020-2022 |
Report Scope & Coverage | Revenue Forecast, Competitive Index, Company Analysis, Recent Trends in Metaverse Market |
Vertical Segments | BFSI, Retail, Media & Entertainment, Education, Aerospace and Defense, Manufacturing, and Others |
Component Stack Segments | Hardware, Software, and Services |
Regional Segments | North America (U.S. and Canada), Europe (Germany, U.K., Italy, France, Spain, The Netherlands, and Rest of Europe), Asia Pacific (China, Japan, India, Australia, Singapore, and Rest of Asia Pacific), South & Central America (Brazil, Mexico, Argentina, and Rest of South & Central America), Middle East & Africa (United Arab Emirates, Kingdom of Saudi Arabia, South Africa, and Rest of Middle East & Africa) |
Key Companies | Alibaba Group Holding Ltd, Alphabet Inc, Apple Inc, Epic Games Inc, Meta Platforms Inc, Microsoft Corp, Naver Corp, Niantic Inc, NVIDIA Corp, Roblox Corp, Tencent Holdings Ltd, and Unity Software Inc |
Metaverse Market Segments and Scope
GlobalData Plc has segmented the market by vertical, component stack and region:
Vertical Outlook (Revenue, USD Million, 2020-2030)
- BFSI
- Retail
- Media & Entertainment
- Education
- Aerospace and Defense
- Manufacturing
- Others
Component Stack Outlook (Revenue, USD Million, 2020-2030)
- Metaverse Hardware
- Metaverse Software
- Metaverse Services
Regional Outlook (Revenue, USD Million, 2020-2030)
- North AmericaMarket Outlook & Segment Forecast
- US
- Canada
- Europe Market Outlook & Segment Forecast
- Germany
- U.K.
- Italy
- France
- Spain
- The Netherlands
- Rest of Europe
- Asia Pacific Market Outlook & Segment Forecast
- China
- Japan
- India
- Australia
- Singapore
- Rest of Asia Pacific
- South & Central America Market Outlook & Segment Forecast
- Brazil
- Mexico
- Argentina
- Rest of South & Central America
- Middle East & Africa Market Outlook & Segment Forecast
- United Arab Emirates (UAE)
- Kingdom of Saudi Arabia (KSA)
- South Africa
- Rest of Middle East & Africa
The market intelligence report provides an in-depth analysis of the following –
- Metaverse market outlook: analysis as well as historical figures and forecasts of revenue opportunities from the key vertical industry segments.
- Metaverse market outlook: analysis as well as historical figures and forecasts of revenue opportunities from the key component stack industry segments.
- The competitive landscape: an examination of the positioning of leading players in the metaverse market.
- Company snapshots: analysis of the market position of leading providers in the metaverse market.
- Underlying assumptions behind our published base-case forecasts, as well as potential market developments that would alter, either positively or negatively, our base-case outlook.
Reasons to Buy
- This market intelligence report offers a thorough, forward-looking analysis of the global Metaverse use cases, and key verticals in a concise format to help executives build proactive and profitable growth strategies.
- Accompanying GlobalData’s Forecast products, the report examines the assumptions and drivers behind ongoing and upcoming trends in Metaverse markets.
- The report also highlights key vertical segments (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defense, Manufacturing, and Others) behind ongoing and upcoming trends in Metaverse markets.
- The report also highlights key component stacks segments (Hardware, Software, Services).
- With more than 20 charts and tables, the report is designed for an executive-level audience, boasting presentation quality.
- The report provides an easily digestible market assessment for decision-makers built around in-depth information gathered from local market players, which enables executives to quickly get up to speed with the current and emerging trends in metaverse markets.
- The broad perspective of the report coupled with comprehensive, actionable detail will help metaverse players succeed in the growing metaverse market globally.
Key Players
Alibaba Group Holding LtdAlphabet Inc
Apple Inc
Epic Games Inc
Meta Platforms Inc
Microsoft Corp
Naver Corp
Niantic Inc
NVIDIA Corp
ROBLOX Corp
Tencent Holdings Ltd
Unity Software Inc
Table of Contents
Table
Figures
Frequently asked questions
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What was the metaverse market size in 2023?
The metaverse market will be valued at $82.27 billion in 2023.
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What is the metaverse market growth rate?
The metaverse market is expected to grow at a CAGR of 33.6% during the forecast period (2022-2030).
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What are the key metaverse market segments?
The detailed metaverse market report covers Vertical Segments: BFSI, Retail, Media & Entertainment, Education, Aerospace and Defense, Manufacturing, Others
Component Stack Segments: Hardware, Software and Services
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Which are the leading metaverse companies?
The leading metaverse companies are Alibaba Group Holding Ltd, Alphabet Inc, Apple Inc, Epic Games Inc, Meta Platforms Inc, Microsoft Corp, Naver Corp, Niantic Inc, NVIDIA Corp, Roblox Corp, Tencent Holdings Ltd, Unity Software Inc, etc.
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Is there a third level of segmentation in the report?
GlobalData’s focus is on providing reliable and accurate data that is supported by robust research methodology. Our reports undergo rigorous quality checks and are based on primary and secondary research sources, ensuring that the numbers and insights provided are trustworthy. However, despite the best efforts to gather comprehensive data, there could be instances where the available data is limited, making it challenging to provide third level segmentation. In such cases, GlobalData may choose to provide high-level insights and general trends rather than forcing segmentation that may not be backed by sufficient data. This approach ensures that the report’s overall quality and credibility are maintained.
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